Cross Bronx Expressway: A Solo Urban Planning Sandbox

One of the most wonderful things about working with GMT is that GMT One exists, recognizing the value of solo play for historical gamers. There was always going to be a solo system developed for Cross Bronx Expressway, but early in the design I had no idea what shape it would take. Because of its […]

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Designer Blogs

WBC 2025: Battles of the American Revolution Tournament After Action Report — Part II

If you would like to read Part I of this BoAR Tournament After Action Report before proceeding, you can find it here. -Rachel Prior to the start of play, it was recommended to the GM that he take time to review the rules for the scenario. White Plains is a big game and can be

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After Action Report, Convention Report

Tsar: Decision-Making in Multiplayer Games

This is the fifth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. In this article, we’ll take a closer look at how players make decisions in multiplayer games. In Tsar, all players are part of the same government

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Designer Blogs

ARC – The Underworld: Combat Mechanics

Jolly: They ain’t paying us enough for this, man.Kip: I’m afraid I have some bad news.Box: Well, that’s certainly a switch. In ARC – The Underworld, the combat action between the ARC and REZ characters takes place in three forms: ranged, explosive ranged, and close combat. All three rely on a similar resolution method using

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Designer Blogs

WBC 2025: Battles of the American Revolution Tournament After Action Report — Part I

A robust twenty-seven players entered this year’s Battles of the American Revolution (BoAR) tournament, including three fresh players who had attended the demo on Monday night. A total of forty-three games were played. Overall, the King’s arms prevailed in twenty-one contests, or 49% of the matches played. American or Allied forces won eleven matches (26%)

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After Action Report, Convention Report

The Life & Games of Wallenstein Through the Lens of Won by the Sword, Thirty Years War, and Cuius Regio

Below you will find another fantastic article from Clio’s Board Games, this time discussing the decline of Albrecht von Wallenstein’s life through the lens of boardgames. You can also find this article on Clio’s blog. The previous articles in this series can be found here and here. Enjoy! -Rachel Back to Wallenstein, the mystery of the Thirty Years’ War!

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Inside the Game as History

The Hubris Histories – Book 4: Of War and Peace

The Hellenistic period was undoubtedly one marked by much war: the prominent historian John D. Grainger for instance identified no less than nine “Syrian Wars”, i.e. wars pitting the Seleucids against the Ptolemies, in a span of 170 years… This should not surprise us with dynasties descended from Alexander’s generals, who had built their patrimonies

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Designer Blogs

Men of Iron: What is a Turn Anyway?

In this article, we’ll look at one of the major game mechanics that causes players to make choices in any Men of Iron series game. You might think this would be movement or combat, as in many wargames. But that’s the point. Although players’ choices made involving those two mechanics are important in Men of

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Designer Blogs

The Life & Games of Wallenstein Through the Lens of Thirty Years War, Cuius Regio, and Baltic Empires

Below you will find another fantastic article from Clio’s Board Games, this time discussing the zenith of Albrecht von Wallenstein’s life through the lens of boardgames. You can also find this article on Clio’s blog. The previous article in this series can be found here. Enjoy! -Rachel Two weeks ago, we had a first look at Wallenstein’s life until its

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Inside the Game as History

The Hubris Histories – Book 3: The Lay of the Land

We have introduced in the precedent entry of these Histories the main players and movers of things in Hubris – Twilight of the Hellenistic World: the Kings and their Friends. Now we are going to examine what they were fighting over, i.e. as in most of history, land and the resources that could be obtained

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Designer Blogs
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