Evolving the Wing Leader System

Developing the second volume of Wing Leader was supposed to be so simple. I would assemble some new aircraft data cards, throw together some scenarios, kick it out the door, then. . . profit! It all went wrong when people started to LIKE the first volume, Wing Leader: Victories. The problem when people like your […]

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Designer Blogs, Development Updates

The Last Hundred Yards Mission #2 AAR

On Wednesday, Rob Beggs, one of the play testers for Last Hundred Yards (LHY), and I had the opportunity to play Mission #2: Flushing Quail.  In this mission, the Americans are charged with driving a German outpost from a hill.  This outpost consists of (2) Infantry squads broken down into (4) sections and a Forward

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Designer Blogs, Development Updates

History Never Repeats Itself When Playing Cataclysm

It is November, 1946. German resistance collapses as French tanks roll into Berlin. For the typical WWII game, this can’t be possible. Cataclysm is not your typical WWII game. The game starts in 1933, not 1939. Germany has no Luftwaffe and no panzer armies. France is supreme. Yet from this corner, Germany somehow emerges to

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Designer Blogs

Attack the ROK: non-Allied Strategy Considerations in Next War: Korea

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Strategy Articles

Bayonets & Tomahawks Warpath Chronicles #1: Action Tokens (now cards) Part 1 — Nailing Down the Operational Tempo… and More

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens.

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Designer Blogs

Defend the ROK: Allied Strategy Considerations in Next War: Korea

Dan Stueber is a long time Next War Series fan as well as a playtester. He has previously authored an article on a modifed Tactical Surprise scenario for Next War: Korea as well as After Action Reports for both the Tactical Surprise and Extended Buildup scenarios (links are to the first session reports). Here he has provided players with

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Strategy Articles

The Many Paths to Victory or Defeat in GMT’s Hitler’s Reich

Introduction: InsideGMT posts to date regarding Hitler’s Reich: A Card Conquest System Game (henceforth referred to simply as Hitler’s Reich) reference the game’s victory conditions in a somewhat disjointed basis, e.g. within context of an after-action-report, without providing an overview of players’ various potential “paths to victory” in a more cohesive manner. This article hopefully

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Designer Blogs

Colonial Twilight: Pieces and Force Structure

What are the forces in the game and what is their structure? Colonial Twilight has a total of 91 wooden pieces representing the various forces available to both sides. They are divided into the following types: Government (total 46 pieces) 21 French Police (light blue cubes) 9 French Troops (dark blue cubes) 6 Government Bases

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Designer Blogs

The Pendragon Chronicles — Vol. 1

Pendragon: The Fall of Roman Britain, Volume VIII of the COIN Series, presents a number of unique elements compared to its forebears, starting with not portraying a COunter-INsurgency at all! We are going to present the game and how it brings some exciting new stuff to the COIN family in this series of Chronicles over

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Designer Blogs

Next War: India-Pakistan – Pakistani Strategic Choices, Part 2

Doug Bush continues his Next War: India-Pakistan strategy series with this examination of the Pakistani Order of Battle and the various options they provide. See Part 1 of this series for a discussion of the overall strategic choices faced by the Pakistan player. Pakistan starts with six front line Army Corps with three more that

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Strategy Articles
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