The Pendragon Chronicles – Vol. 8 – Imperium (Part 1)

Where previous games in the COIN series cover a few years, or at most a couple decades, of history, Pendragon: The Fall of Roman Britain spans more than a century of the history of Britain, from the waning years of the Western Roman Empire (c. 360 AD) to the thorough fragmentation of the island into […]

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Designer Blogs

 The Last Hundred Yards After Action Report, Mission 6.0 “Tiger in the Pen”

 The Last Hundred Yards After Action Report, Mission 6.0 “Tiger in the Pen” Read Post »

Designer Blogs, Playtest Reports

Solitaire Ancient Civilizations of the Inner Sea (Part 2 of 2)

Solitaire Ancient Civilizations of the Inner Sea (Part 2 of 2) Read Post »

Designer Blogs, Solitaire Systems

Pericles: Strategy in the Archidamian War

For me having a new design enter the gaming fray is like XMAS where everyone else gets to open the present. I opened a new copy yesterday to check that it was packed correctly and I was struck by that new game smell. I love that smell… far superior to what I usually smell in

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Designer Blogs

Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2)

Introduction by Game Developer Fred Schachter – Prior InsideGMT articles concerning Ancient Civilizations of the Inner Sea focused on the multi-player versions of the game… and there’s more to come as the game’s development continues. This particular article by Designer Mark McLaughlin provides the reader insights as to the game’s basic systems and the cards

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Designer Blogs, Solitaire Systems

Why We Do What We Do in LHY: Mortars

Why We Do What We Do in LHY: Mortars Read Post »

Designer Blogs

A Look at Strategy & Tactics for the Germans in Combat Commander by GMT Games

Today we present another excellent strategy article from our friends at The Player’s Aid, this one by Grant Kleinhenz. I encourage all of our readers to take a look at the outstanding content on their website, and particularly at several of their recent GMT-related articles:  Review of Wing Leader: Supremacy Video AAR of Labyrinth Strategy Advice

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Strategy Articles

The Pendragon Chronicles – Vol. 7 – Control, Population and Prosperity

Like all games in the COIN series, Pendragon: The Fall of Roman Britain represents the political and economic geography through a combination of parameters including who controls the space (Control) and how large its population is (Population). Unlike most previous games however, Pendragon does not complete this trio with Support/Opposition, as, over such a long

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Designer Blogs

Tank Tales #3: Advanced Command Pt. 1

In our last post, we discussed the detailed Fire Action Resolution Procedure in Tank Duel: Enemy in the Crosshairs. While that example is typical of normal play, there are many different options available to Commanders who wish to outwit the enemy. In the next two articles, we will use a series of examples, each building

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Designer Blogs

Red Storm – Scenario Design and Testing

In designing Red Storm: The Air War Over Central Germany, 1987, I wanted to provide a diverse mix of scenarios in terms of content, balance, and size.  To give a sense of my design process, this article will share some insights into the scenario design and testing of “Breakthrough,” one of the larger scenarios in

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Designer Blogs
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