Three Presidents For the Price of One: Inside Mr. President (Pt 3)

Three Presidents For the Price of One: Inside Mr. President (Pt 3) Read Post »

Designer Blogs, Development Updates, Playtest Reports

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour (Part 2)

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour (Part 2) Read Post »

Designer Blogs, Playtest Reports

Three Presidents for the Price of One: Inside Mr. President (Pt 2)

Welcome back to this series of peeks inside Mr. President! When last we left our intrepid Tri-Presidents, we had finished the game setup and were ready to begin the game’s first six-month Round. If you missed that first article, check it out here before you read on. And please remember, this game is still in

Three Presidents for the Price of One: Inside Mr. President (Pt 2) Read Post »

Designer Blogs, Development Updates, Playtest Reports

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour Read Post »

Designer Blogs, Playtest Reports

Three Presidents for the Price of One: A Look Inside the New Version of Mr. President (Pt 1)

As many of you have read in my most recent monthly customer updates, I’ve been back working on the new version of Mr. President weekly, and sometimes daily, over the past couple of months. The updated, streamlined design is falling into place, and we’re a little over a month away from handing the game off

Three Presidents for the Price of One: A Look Inside the New Version of Mr. President (Pt 1) Read Post »

Designer Blogs, Development Updates

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 2)

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 2) Read Post »

Designer Blogs, Solitaire Systems

Red Storm – Solitaire Development

One of the aspects making the Downtown series great is its intense fog-of-war.  The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing results add up to a lot of uncertainty for both players in most scenarios, a situation that is both realistic and fun, since neither player knows the full picture. As

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Development Updates, Solitaire Systems

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1)

Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2,

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1) Read Post »

Designer Blogs, Solitaire Systems

Solitaire Play of The God-King of Egypt (Part 3)

Solitaire Play of The God-King of Egypt (Part 3) Read Post »

Designer Blogs, Solitaire Systems

Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game

As recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.

Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game Read Post »

Designer Blogs
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