Plains Indian Wars Turn by Turn: Fourth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. This is the fourth round of a 10-12 round game. This round the U.S. player looked to make great gains only to be beaten back in the end. The faction discs are back in the bag and we’re ready to be drawn for Round #4.

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After Action Report, Designer Blogs, Playtest Reports

Hunt for Blackbeard: Action on the Map

We carry on our examination of gameplay in Hunt for Blackbeard where our previous article left off. We had surveyed the state of each player’s hidden area at a moment of play within the third of four possible turns. Now we look at the action on the shared main map board—especially, combat. Like the career

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Designer Blogs, Strategy Articles

Wild Blue Yonder: Tips for Beginners

If you are trying to get into Wild Blue Yonder and you’ve never played a Down in Flames game before, the amount of material in the box can seem daunting. But it is being touted as a logical place for beginners and veterans of the system alike to dig into, so below you’ll find a

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Strategy Articles

Hunt for Blackbeard: A Peek at Play

Our P500 page for Hunt for Blackbeard offers a brief sense of the game’s sequence of play. Here we extend our spyglass for a closer glimpse at the novel mechanisms needed to bring manhunting in the age of piracy to your game table. Note that all art work as well as game rules remain provisional,

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Designer Blogs, Strategy Articles

Imperial Struggle Development Update: Ministry Deck, Event Cards, and New Art!

It is October 2018 and the Imperial Struggle continues! Thanks to the heroic efforts of Joel Toppen, we are on the verge of electronic playtesting via VASSAL, and I’ve been tweaking cards and cleaning up rules all summer. The game is playing very well on paper; now it’s time to find the problems that only

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Designer Blogs, Development Updates

Plains Indian Wars Turn by Turn: Third Draw Round

Welcome to the Great Plains of the American West. Back East a Civil War rages, but those who look beyond the war see a transcontinental railroad and settler expansion all the way to the Rockies. Across the wide Mississippi, Native Plains tribes brace for a war of their own against the white invaders. In this

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After Action Report, Designer Blogs, Playtest Reports

Here I Stand – 2 Player Strategy Tips from ElusiveMeeple

Today’s Here I Stand 2 Player Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Here I Stand in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips

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Strategy Articles

The Evolution of Expansion or Extinction #2: Design Decision – How to Avoid an Asymmetric Design?

The Evolution of Expansion or Extinction #2: Design Decision – How to Avoid an Asymmetric Design? Read Post »

Designer Blogs

Wing Leader: Eagles Scenarios, Part 2

Wing Leader: Eagles Scenarios, Part 2 Read Post »

Designer Blogs

Design Update: Conquest and Consequence

We are progressing steadily on Conquest and Consequence [CnC], the Pacific/Asia brother to Triumph and Tragedy. Like T&T, the game is a representation of the struggle for regional hegemony during the period 1936-45, but in the Pacific/Asia region. The map stretches from India to the US west coast, Siberia to Australia. The three factions are Japan, the USA/British

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Designer Blogs, Development Updates
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