Wing Leader: Eagles Scenarios, Part 2

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Designer Blogs

Design Update: Conquest and Consequence

We are progressing steadily on Conquest and Consequence [CnC], the Pacific/Asia brother to Triumph and Tragedy. Like T&T, the game is a representation of the struggle for regional hegemony during the period 1936-45, but in the Pacific/Asia region. The map stretches from India to the US west coast, Siberia to Australia. The three factions are Japan, the USA/British

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Designer Blogs, Development Updates

Wing Leader: Eagles Scenarios, Part 1

Scenario design is an art, and one that we’ve been perfecting over more than four years of Wing Leader development. Maybe it’s time to describe what we’ve learned through the lens of the scenarios we have built. The new late-war expansion set, Wing Leader: Eagles, features some of our most advanced scenarios yet, and this

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Designer Blogs

Mystery Wizard: After Action Report and Strategy Analysis

Introduction This article summarizes an example (fictitious) game of Mystery Wizard, showcasing the flow of the game from beginning to end and the various strategies that players can take. In a game of Mystery Wizard, players first take their choice of one of the several unique Wizards, each with their own special spells and abilities.

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After Action Report, Designer Blogs

The Guns of August: An Illusions of Glory After Action Report

This is the first After Action Report (“AAR”) illustrating the interaction of Illusions of Glory rules with game strategy. As shorthand, this AAR references rules appearing inside parentheses. So, I refer you to a copy of the Rulebook here: Illusions of Glory Rulebook.

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After Action Report, Designer Blogs

Lee’s Lieutenants in the Shenandoah: Death Valley’s Confederate Leaders

In a previous article we looked at northern leaders depicted in Death Valley, one for each battle in the box. This article does the same for the Confederates. True, the article’s title is a little inaccurate, as Lee was actually only an advisor to Jefferson Davis until late in Stonewall Jackson’s Shenandoah campaign. But “Davis’s Lieutenants…”

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Designer Blogs

Fall 1983 Through the Lens of Twilight Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing the hot fall of 1983 through the lens of GMT’s Twilight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you

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Inside the Game as History

Mystery Wizard: A Detailed Look at Gameplay

Today we’ve added Mystery Wizard to our P500 list. To help you get a sense of how the game flows and how players interact, developer Andrew Ruhnke has created for us this inside look at this exciting new game designed by the trio of wizards at It’s a Lion! Games. Enjoy! – Gene

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Designer Blogs

Lincoln’s Lieutenants in the Shenandoah: A Look at Union Leaders in Death Valley

Casual readers of Civil War history may come away thinking Abe Lincoln mismanaged the 1862 Shenandoah Valley campaign, but chose his commanders wisely in 1864. Actual battlefield performance in these campaigns, however, suggests a more nuanced assessment. In this article we’ll take a look at the northern leaders depicted in Death Valley, one for each

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Designer Blogs

Plains Indian Wars Turn by Turn: Second Draw Round

Welcome to the Great Plains of the American West. Back East a Civil War rages, but those who look beyond the war see a transcontinental railroad and settler expansion all the way to the Rockies. Across the wide Mississippi, Native Plains tribes brace for a war of their own against the white invaders. In this

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After Action Report, Designer Blogs, Playtest Reports
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