Tank Duel Scenario 2: Hold the High Ground – Round 1

As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch […]

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After Action Report, Playtest Reports, Scenarios/Variants

Semper Fi! – The Next War at the Marine War College

In preparation for a combined game of Next War: Poland, Next War: Korea, and Next War: Taiwan (coming up in April), I was asked to drop in to the Marine War College in Quantico, VA to show some of the students how to play the game as a teach the teachers exercise. So, on a

Semper Fi! – The Next War at the Marine War College Read Post »

Designer Blogs

The Evolution of “Expansion or Extinction #3: Introducing a New Map!

The Evolution of “Expansion or Extinction” (EOE) is an article series periodically appearing in InsideGMT.  It features articles from the designer regarding the game’s design, development and upcoming release. Parts 1 and 2 of this series can be found here and here.

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Designer Blogs

Apocalypse Road: The Essendarium – Part 5

Apocalypse Road: The Essendarium – Part 5 Read Post »

Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction

The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the

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After Action Report, Playtest Reports, Scenarios/Variants

4 CMBG: Combat Units – 1987

4 CMBG: Combat Units – 1987 Read Post »

Designer Blogs

Apocalypse Road: The Essendarium – Part 4

“Great news, great news! In case you were unaware, Apocalypse Road has reached the 500 mark between the writing of this article and the previous one. It is my firm belief that once Apocalypse Road enters the ‘wild’ that word of mouth will spread and it will do very well among people that are not

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Designer Blogs

Playtesting Imperial Struggle

It is 2019 and Imperial Struggle is so close to players I can almost taste it. Thanks to Joel Toppen’s heroic work on the VASSAL test kit, the game has received much more intensive playtesting than it ever has – probably more in the last four months than in the rest of the development cycle

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Designer Blogs, Development Updates, Playtest Reports

Apocalypse Road: The Essendarium – Part 3

“Welcome back to the Essendarium, the ongoing recap of the final race in the Apocalypse Road series where I will be revealing the teams of Apocalypse Road, the cars and the stories behind the game, both fictional and real. These first few articles will be covering the various teams in Apocalypse Road and possibly some

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Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final Read Post »

After Action Report, Designer Blogs
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