Scenarios/Variants

An Optional Variant to Speed Play of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – To reduce the amount of time it takes to play CoV, a prior InsideGMT article by Tyler Brooks suggested starting a turn with its Government Phase (that is, pre-designing results through award of Resources and Issues won): Using “Congress of Vienna” in the Classroom and […]

An Optional Variant to Speed Play of Congress of Vienna Read Post »

Designer Blogs, Scenarios/Variants

Wolfpack: Optional Rules

In my work on Mike Bertucelli’s Wolfpack as player-aid-card designer and co-developer, I must have played over 50 patrols. When I started playing, I was a terrible sub commander. My crews got wrecked time and again by Allied escorts, and I had trouble sinking enough shipping to stay ahead of the victory point requirements for

Wolfpack: Optional Rules Read Post »

Scenarios/Variants

Using “Congress of Vienna” in the Classroom and Reducing Time to Play a CoV “Clash of Armies” Scenario Turn Through a “Warm Start”

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – The CoV Team is privileged having in its rank’s educator Tyler Brooks, who with his co-teacher adapted Congress of Vienna for the classroom to teach students so they could experience the challenges of being in a coalition or facing one. The class they created was

Using “Congress of Vienna” in the Classroom and Reducing Time to Play a CoV “Clash of Armies” Scenario Turn Through a “Warm Start” Read Post »

Scenarios/Variants

The Scenarios of SELJUK: Byzantium Besieged

The road to Manzikert is long… but only if you choose it to be! As the game gets closer to arriving to players, here is a spotlight on the scenarios in the game that showcase the breadth of available starting situations and game length options. Because SELJUK covers four years and turn length is a

The Scenarios of SELJUK: Byzantium Besieged Read Post »

Designer Blogs, Scenarios/Variants

Congress of Vienna Scenario Set-Up Maps with Associated Historical Backgrounds

Introduction by Fred Schachter, Assistant Designer & Editor: As lamented within previous InsideGMT articles, the amount of Congress of Vienna material the Team generated for the game is too copious for inclusion within the to-be-published Playbook.  Hence, that content is being provided through InsideGMT pieces. The Congress of Vienna Playbook contains all needed direction, in

Congress of Vienna Scenario Set-Up Maps with Associated Historical Backgrounds Read Post »

Designer Blogs, Scenarios/Variants

Two-Handing Robin Hood; or, How to Rob Your Own Carriage

A Gest of Robin Hood has been out for nearly two months now, and both Fred and I are very pleased with how it has been received so far. It has been especially gratifying to see people enjoying the game with a wide range of friends and family, including young children and non-wargamers. One of

Two-Handing Robin Hood; or, How to Rob Your Own Carriage Read Post »

Developer Notes, Scenarios/Variants, Solitaire Systems

Faction Personas for The British Way

Playing COIN series games multi-handed solo By Joe Dewhurst All four games in The British Way COIN multipack are only two-player and relatively short, so we hope that finding a partner to play with won’t be too difficult. However, we understand that many COIN players enjoy playing solo, and indeed this is probably how Stephen

Faction Personas for The British Way Read Post »

Designer Blogs, Scenarios/Variants

The British Way: Advanced Cyprus Variant

Testing and balancing four separate games for The British Way was no easy feat, and while for the most part I think we were successful, some players have reported issues with Cyprus after multiple games. While we do not think that the original game, as published, is strictly broken or unplayable, we would like to

The British Way: Advanced Cyprus Variant Read Post »

Freebies, Scenarios/Variants

Mr. President Sandbox Scenario #2: A Clear and Present Danger

This is the first in a series of alternate Sandbox Scenarios that offers you different possible world situations and settings that alter the focus and play experience for your Sandbox Scenario games of Mr. President. In this scenario, we postulate the following: A situation in the mid 2010s that might have happened but, thankfully, didn’t.

Mr. President Sandbox Scenario #2: A Clear and Present Danger Read Post »

Scenarios/Variants

We Built This City: 3-Player Variant for Urban Sprawl

Urban Sprawl is a master stroke of game design. It’s at the top of my underrated gems list, and one I’ve been singing the praises of to whoever would listen for years now (making new fans in the process). The challenge has always been the play time, particularly for a first play. Because if you

We Built This City: 3-Player Variant for Urban Sprawl Read Post »

Scenarios/Variants
Scroll to Top