Inside the Game as History

The Space of Revolution (1989, #4)

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Inside the Game as History

Cross Keys:  A Good Day for Richard Stoddert Ewell (Part 1)

The Battle of Cross Keys:  A Synopsis  The aftermath of Nathaniel Banks’ defeat at Winchester on May 25th, 1862, roused the Lincoln administration to action.  With Stonewall Jackson rampaging through the lower Shenandoah Valley to within a few miles of the Potomac at Harper’s Ferry, half of Irwin McDowell’s corps marched west from Fredericksburg, threading

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After Action Report, Inside the Game as History, Scenarios/Variants

The End of the Socialist Empire (1989, #3)

Below you will find the third in a series of articles from Clio of Clio’s Board Games. The article is Part 3 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can find Parts 1 and 2 of this series here and here. Hope you enjoy the article! -Rachel

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Inside the Game as History

Confrontation and Cooperation from the West (1989, #2)

Below you will find the second in a series of articles from Clio of Clio’s Board Games. The article is Part 2 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can find Part 1 of this series here. Hope you enjoy the article! -Rachel

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Inside the Game as History

The Many Explanations for the Collapse of Communism (1989: Dawn of Freedom, #1)

Below you will find the first in a series of articles from Clio of Clio’s Board Games. The article is Part 1 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can also find this article on Clio’s blog. Hope you enjoy the article! -Rachel

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Inside the Game as History

Walking the Distant Plain

I want to introduce you all to Chris Davis, the creator of the Practical Tactical blog. Chris currently serves in the US Army, and is a veteran of Afghanistan. Chris likes to use simulations as teaching tools to train soldiers, but he’s also very interested in how designers create games based on their own experiences

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Inside the Game as History

The Pendragon Chronicles – Vol. 10 – The Arthurian Legend

As we are getting near the release date of the game, we are now going to present some of the Event Cards that you will play with in Pendragon – The Fall of Roman Britain. For our first installment of this second series of Chronicles, we are going to focus on a very visible, and

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Designer Blogs, Inside the Game as History

Setting the Scene for Under the Southern Cross

I. Introduction The Flying Colors series of tactical naval games, designed by Mike Nagel, has proven to be not only popular, but very flexible in simulating a variety of naval actions from the age of sail. Followers of the series have seen fleet actions in the Atlantic and Mediterranean between the great European fleets of

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Designer Blogs, Inside the Game as History

Silver Bayonet: The Game as History

Here’s a look at the scenarios in Silver Bayonet, and some of the history behind them. There are two kinds of scenarios in the game: Standard and Campaign. The Standard scenarios are smaller and, for the most part, cover some portion of the action which occurred during the campaign. The Campaign scenarios are larger and more involved, although

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Designer Blogs, Inside the Game as History

The Seven Years War: Frederick’s Gamble – “The First World War”, 1756-1762 – Part 1

Readers interested in learning more detail about the play of 7YW:FG should read the our earlier article, The 7 Years War: Frederick’s Gamble – Playtest Report. Theaters of Operation and General Introductory Overview The fighting depicted in The Seven Years War: Frederick’s Gamble game (7YW: FG) can in historical terms be divided into distinct theaters of

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Designer Blogs, Inside the Game as History
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