Line of Sight Decision Tree in Mons 1914 & Gallipoli 1915
Line of Sight rules are always a challenge for any designer. They have to be accurate, but also be easy to understand and fast to resolve. For the Rifle & Spade games (“Mons 1914, The Mad Minute” and “Gallipoli 1915, Churchill’s Greatest Gamble”) I did not want to use “rise over run” calculations because they can slow a game down. So I opted […]
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