Gallipoli 1915

Line of Sight Decision Tree in Mons 1914 & Gallipoli 1915

Line of Sight rules are always a challenge for any designer. They have to be accurate, but also be easy to understand and fast to resolve.  For the Rifle & Spade games (“Mons 1914, The Mad Minute” and “Gallipoli 1915, Churchill’s Greatest Gamble”) I did not want to use “rise over run” calculations because they can slow a game down. So I opted […]

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Designer Blogs

New Video Working Through Attack Orders for Mons 1914 and Gallipoli 1915

Mons 1914: The Mad Minute is rolling along steadily.  Play sessions of Gallipoli 1915 (the first game in the Rifle and Spade series) are reported regularly on BoardGameGeek in the Gallipoli game entry. The draft of the 2.0 rules, plus the updated table and display for Gallipoli are available in Gallipoli’s files folder, which is

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Designer Blogs

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly

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Designer Blogs

Faster Assault Resolution for Mons 1914 and Gallipoli 1915

Mons, 1914: The Mad Minute will include the 2.0 version of the Rifle and Spade series rules; the 1.0 version shipped with Gallipoli, 1915: Churchill’s Greatest Gamble.  In the last chapter I described the new fire resolution method. In this chapter I will describe the streamlined charts used for assault resolution.

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Designer Blogs

Faster Fire Resolution for Mons 1914 and Gallipoli 1915

Mons, 1914: The Mad Minute will include the 2.0 version of the Rifle and Spade series rules; the 1.0 version shipped with Gallipoli, 1915: Churchill’s Greatest Gamble. The new version is focused on readability and faster play, while retaining the same historical accuracy. Rules that rarely came up in play or that were difficult to

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Designer Blogs

Gallipoli, 1915 Example of Play (Part 2) – Moving, Firing, Assaulting, Hiding

This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. To catch up, check out Part 1 of the Gallipoli Example of Play on InsideGMT, now updated using the final game rules.

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Designer Blogs, Examples of Play

Gallipoli, 1915 Example of Play (Part 1): Moving, Firing, Assaulting, Hiding

This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. Kemal Mustafa Atatürk was the commander of the 19th Division, the first senior Ottoman commander on the scene at Anzac. His quick actions saved the day for the Ottoman Empire. In this scenario he has just issued

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Designer Blogs, Examples of Play

An Informal Introduction to “Gallipoli 1915: Churchill’s Greatest Gamble”

The following summary is like a five minute run down of the rules from an experienced player. This won’t tell you everything, just enough to get you pushing counters and giving you the bones on which to hang the details.

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Designer Blogs

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache. Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just

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After Action Report, Playtest Reports
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