Fields of Despair

If It’s Tuesday, This Must Be Belgium: Shunning the Schlieffen Plan in Fields of Despair

Part One For the past several months, I’ve been involved in the latest round of playtesting for Fields of Despair.  I’m playtesting with a couple of my regular wargaming buddies (Phil Mowatt and Dave Moseley) using VASSAL and Skype. After about 7 or 8 games, in which each of the short scenarios as well as a […]

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Designer Blogs, Playtest Reports

Solitaire System for Fields of Despair, Part III

Here are links to the first two articles in this series: Part I   Part II Welcome back to the overview of the solitaire system for Fields of Despair: France 1914-1918.  A huge thank you goes out to everyone who has helped us get across the 500 order mark.  The development team and I are thrilled

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Designer Blogs, Solitaire Systems

Solitaire System for Fields of Despair, Part II

You can view Part I of this article here. Movement With air recon complete it’s time to move any/all of your blocks into position for the attack!  Block movement remains the same as in the 2-player game.  Combat The solitaire combat sequence has a small departure from the 2-player game where artillery is committed and

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Designer Blogs, Solitaire Systems

Solitaire System for Fields of Despair, Part I

Hey Solitaire Gamers! Now for Something Completely Different. Solitaire Design for a Block War Game! Solitaire play for Fields of Despair was first brought up by developer Mike Bertucelli who my family affectionately refers to as, “your other wife.”  Every so often Mike would say, “You know what would be awesome?” (pause – I know

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Designer Blogs, Solitaire Systems

Fields of Despair – The Economic System

In this blog post, I’d like to introduce you to the economic system found in Fields of Despair: France 1914-1918. Its development over the years has been one of my most enjoyable design tasks and one that receives a lot of positive feedback. Simple enough not to get in the way game play while important

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Designer Blogs

Fields of Despair and the 100th Anniversary of the German Attack on Liege

When I met Kurt Keckley at a GMT Weekend at the Warehouse in 2013, he wanted to show me a WWI block game. Now the success of games from Ted Raicer and Mike Resch has shown me that I should never say “no” out of hand to a WWI title, but I have to admit,

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Inside the Game as History
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