Colonial Twilight

Colonial Twilight: Playing the Game Solitaire

In previous Inside GMT articles, the designer Brian Train has written extensively on the various game play features of Colonial Twilight. In this article he asked me –the solitaire designer for Colonial Twilight– to talk about playing the game solitaire.

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Designer Blogs

Colonial Twilight: Propaganda Rounds and Pivotal Events

In this article I will write about the specific activities that take place during the Propaganda Rounds in Colonial Twilight, and about the various Pivotal Events that players can execute during the game. Colonial Twilight has three scenarios: Full, Medium and Short, consisting of 5, 4 and 3 Propaganda Rounds respectively. Like other COIN system

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Designer Blogs

Colonial Twilight: Operations and Special Activities

In this article I will write about the menus of Operations and Special Activities available to the two factions in Colonial Twilight: the Government, representing both local Algerian and metropolitan French authorities; and the political and armed fighters of the Fronte de Liberation Nationale (FLN), the insurgent force. You may wish to refer to the

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Designer Blogs

Colonial Twilight: Pieces and Force Structure

What are the forces in the game and what is their structure? Colonial Twilight has a total of 91 wooden pieces representing the various forces available to both sides. They are divided into the following types: Government (total 46 pieces) 21 French Police (light blue cubes) 9 French Troops (dark blue cubes) 6 Government Bases

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Designer Blogs

Introducing Colonial Twilight: The French-Algerian War, 1954-62

Colonial Twilight is Volume 7 in the COIN series of games from GMT. It will be the first game in the series designed for two players. That alone has attracted much attention from fans of the series; in fact, it’s probably responsible for more attention than the subject matter of the game itself, the struggle

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Designer Blogs
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