Here is Part 3 of the Wing Leader Scenario V24 Replay. If you missed Part 1 and Part 2, go here and here to read them first.
Turn 7 Setup Phase
None.
Turn 7 Tally Phase
Kittyhawk D will try to Tally SM.79 X which is 1 square away. He needs to roll a 1 or higher. He rolls a 4-2 (Behind Kittyhawk D) = 2. SM.79 X is tallied.
Spitfire P will try to Tally SM.79 X which is 2 squares away. He needs to roll a 2 or higher. He rolls a 5+1 (Veteran) =6. SM.79 X is tallied.
Here is the map after the Tally Phase:
Turn 7 Movement Phase
The move order is the following (I will no longer show the Broken units in this table):
Here is the map after Movement:
Turn 7 Combat Phase
Combat in T1 between Spitfire P and SM.79 X. Spitfire P is the Attacker.
Spitfire P will use Speed. Spitfire P has a Speed value of 5. The following will affect its combat value.
SM.79 X has a Speed value of 4. The following will affect its combat value.
Spitfire P will fire on the 6-3= +3 column with the following Die roll modifiers.
SM.79 X will fire on the 3-6= -3 column with the following Die roll modifiers.
Spitfire P rolls a 7+1=8. Result – 2 Hits.
SM.79 X rolls a 6. Result – Nothing.
Spitfire P rolls for Losses against SM.79 X. He gets to add the following:
He rolls once for each hit.
Note that the Straggler combines with the current Straggler on SM.79 X to create a Loss.
Now for the Cohesion Rolls.
Die Roll Modifiers for Spitfire P:
Spitfire P rolls a 2+2=4. Result – Disruption or since Spitfire P is a Flight, Broken.
Die Roll Modifiers for SM.79 X.:
SM.79 X rolls a 8-6=2. Result – Disrupted which is the second one so SM.79 X is Broken.
A -1 Ammo is placed on Spitfire P.
Here is the Map after Combat:
Turn 7 Administration Phase
Nothing.
End of Turn 7
Turn 8 Setup Phase
None.
Turn 8 Tally Phase
None.
Turn 8 Movement Phase
The move order is the following (I will no longer show the Broken units in this table):
Map after Movement Phase:
Turn 8 Combat Phase
Combat in T1 between Kittyhawk M and SM.79 X. Spitfire P is the Attacker.
Kittyhawk M will use Speed. Kittyhawk M has a Speed value of 5. The following will affect its combat value.
SM.79 X has a Speed value of 4. The following will affect its combat value.
Kittyhawk M will fire on the 5-3= +2 column with the following Die roll modifiers.
SM.79 X will fire on the 3-5= -2 column with the following Die roll modifiers.
Kittyhawk M rolls a 4+1=5. Result – Nothing.
SM.79 X rolls a 8. Result – 1 Hit.
SM.79 X rolls for Losses against Kittyhawk M. He gets to add the following:
He rolls once for each hit.
Now for the Cohesion Rolls.
Die Roll Modifiers for Kittyhawk M:
Kittyhawk M rolls a 9-1=8. Result – Nothing.
SM.79 X does not need to roll as they are already Broken..
Turn 8 Administration Phase
Nothing.
End of Turn 8
Turn 9 Setup Phase
None.
Turn 9 Tally Phase
None.
Turn 9 Movement Phase
The move order is the following (I will no longer show the Broken units in this table):
Turn 9 Combat Phase
Combat in T1 between Kittyhawk D and SM.79 X. Spitfire P is the Attacker.
Kittyhawk D will use Speed. Kittyhawk D has a Speed value of 5. The following will affect its combat value.
SM.79 X has a Speed value of 4. The following will affect its combat value.
Kittyhawk D will fire on the 6-3= +3 column with the following Die roll modifiers.
SM.79 X will fire on the 3-6= -3 column with the following Die roll modifiers.
Kittyhawk D rolls a 6+2=8. Result – 2 Hits.
SM.79 X rolls a 5. Result – Nothing.
Kittyhawk D rolls for Losses against SM.79 X He gets to add the following:
He rolls once for each hit.
Now for the Cohesion Rolls.
Die Roll Modifiers for Kittyhawk D:
Kittyhawk D rolls a 3-1=2. Result – Broken.
SM.79 X does not need to roll as they are already Broken..
Turn 9 Administration Phase
Nothing.
End of Turn 9
Wing Leader Bolton ends the game.
—————-
Final VPs:
Italian
Six Losses to Allied Fighter: 6×1= 6VP’s Total VP’s = 6
Allied
Two Losses to Italian Fighters: 1×1= 1 VP’s
Two Losses to Italian Bombers: 19×2= 38 VP’s
Total VP’s = 39
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