Wing Leader Scenario V24 Replay – Part 3

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Here is Part 3 of the Wing Leader Scenario V24 Replay. If you missed Part 1 and Part 2, go here and here to read them first.


Turn 7 Setup Phase

None.

Turn 7 Tally Phase

Kittyhawk D will try to Tally SM.79 X which is 1 square away. He needs to roll a 1 or higher. He rolls a 4-2 (Behind Kittyhawk D) = 2. SM.79 X is tallied.

Spitfire P will try to Tally SM.79 X which is 2 squares away. He needs to roll a 2 or higher. He rolls a 5+1 (Veteran) =6. SM.79 X is tallied.

Here is the map after the Tally Phase:

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Turn 7 Movement Phase

The move order is the following (I will no longer show the Broken units in this table):

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Here is the map after Movement:

pg55pic2

Turn 7 Combat Phase

Combat in T1 between Spitfire P and SM.79 X. Spitfire P is the Attacker.

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Spitfire P will use Speed. Spitfire P has a Speed value of 5. The following will affect its combat value.

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SM.79 X has a Speed value of 4. The following will affect its combat value.

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Spitfire P will fire on the 6-3= +3 column with the following Die roll modifiers.

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SM.79 X will fire on the 3-6= -3 column with the following Die roll modifiers.

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Spitfire P rolls a 7+1=8. Result – 2 Hits.

SM.79 X rolls a 6. Result – Nothing.

Spitfire P rolls for Losses against SM.79 X. He gets to add the following:

pg56pic5

He rolls once for each hit.

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Note that the Straggler combines with the current Straggler on SM.79 X to create a Loss.

Now for the Cohesion Rolls.

Die Roll Modifiers for Spitfire P:

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Spitfire P rolls a 2+2=4. Result – Disruption or since Spitfire P is a Flight, Broken.

Die Roll Modifiers for SM.79 X.:

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SM.79 X rolls a 8-6=2. Result – Disrupted which is the second one so SM.79 X is Broken.

A -1 Ammo is placed on Spitfire P.

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Here is the Map after Combat:

pg58pic1

Turn 7 Administration Phase

Nothing.

End of Turn 7

Turn 8 Setup Phase

None.

Turn 8 Tally Phase

None.

Turn 8 Movement Phase

The move order is the following (I will no longer show the Broken units in this table):

pg58pic2

Map after Movement Phase:

pg59pic1

Turn 8 Combat Phase

Combat in T1 between Kittyhawk M and SM.79 X. Spitfire P is the Attacker.

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Kittyhawk M will use Speed. Kittyhawk M has a Speed value of 5. The following will affect its combat value.

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SM.79 X has a Speed value of 4. The following will affect its combat value.

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Kittyhawk M will fire on the 5-3= +2 column with the following Die roll modifiers.

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SM.79 X will fire on the 3-5= -2 column with the following Die roll modifiers.

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Kittyhawk M rolls a 4+1=5. Result – Nothing.

SM.79 X rolls a 8. Result – 1 Hit.

SM.79 X rolls for Losses against Kittyhawk M. He gets to add the following:

pg60pic4

He rolls once for each hit.

pg60pic5

Now for the Cohesion Rolls.

Die Roll Modifiers for Kittyhawk M:

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Kittyhawk M rolls a 9-1=8. Result – Nothing.

SM.79 X does not need to roll as they are already Broken..

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Turn 8 Administration Phase

Nothing.

End of Turn 8

Turn 9 Setup Phase

None.

Turn 9 Tally Phase

None.

Turn 9 Movement Phase

The move order is the following (I will no longer show the Broken units in this table):

pg62pic1

pg62pic2

Turn 9 Combat Phase

Combat in T1 between Kittyhawk D and SM.79 X. Spitfire P is the Attacker.

pg62pic3

Kittyhawk D will use Speed. Kittyhawk D has a Speed value of 5. The following will affect its combat value.

pg63pic1

SM.79 X has a Speed value of 4. The following will affect its combat value.

pg63pic2

Kittyhawk D will fire on the 6-3= +3 column with the following Die roll modifiers.

pg63pic3

SM.79 X will fire on the 3-6= -3 column with the following Die roll modifiers.

pg63pic4

Kittyhawk D rolls a 6+2=8. Result – 2 Hits.

SM.79 X rolls a 5. Result – Nothing.

Kittyhawk D rolls for Losses against SM.79 X He gets to add the following:

pg63pic5

He rolls once for each hit.

pg64pic1

Now for the Cohesion Rolls.

Die Roll Modifiers for Kittyhawk D:

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Kittyhawk D rolls a 3-1=2. Result – Broken.

SM.79 X does not need to roll as they are already Broken..

pg64pic3

Turn 9 Administration Phase

Nothing.

End of Turn 9

Wing Leader Bolton ends the game.

—————-

Final VPs:

Italian

Six Losses to Allied Fighter: 6×1= 6VP’s Total VP’s = 6

Allied

Two Losses to Italian Fighters: 1×1= 1 VP’s

Two Losses to Italian Bombers: 19×2= 38 VP’s

Total VP’s = 39

ALLIED WIN!


Articles in this Series: Part 1  Part 2  Part 3

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Brett Dedrick
Author: Brett Dedrick

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