Economic Matters in Mr. President

The stewardship of the U.S. economy is one of the most important political concerns for modern U.S. presidents, and American economic performance has a large and undeniable impact on election outcomes. Yet Mr. President isn’t, and doesn’t want to be, a macroeconomic simulator. The complexity of macroeconomic modeling, the limited effectiveness of most economic tools, […]

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Digital Versions of our Games

A Vietnam RSG: Capturing the Core of the Combat Commander System

While the game comes with 12 scenarios, there is also a 2-page roll-your-own scenario system that will generate a HISTORICAL situation in about 5 minutes, after which both players secretly choose from one of many historical forces of platoon-to-company size with which to fight. -Chad Jensen on Combat Commander: Europe (2006) Magical Realism The premise

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Designer Blogs

A Fading Star #3: On Designing a Game About an Ongoing Conflict

In today’s article, I wish to discuss the context around designing A Fading Star as an ongoing conflict. The game covers a pivotal period of the Somali Civil War (2007-2014), which one could term “the golden age of Al-Shabaab.” But since I started working on the game and researching this topic, the situation that stemmed

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Designer Blogs

Men of Iron Historical Look – Battle of Montgisard 25 November 1177

As seen on TV, or at least in the movie Kingdom of Heaven, the Leper King Baldwin IV of Jerusalem was a striking figure in a silver mask to hide his leprosy. There is no evidence that Baldwin IV wore a mask, though he suffered from disfigurement of his face and limbs as his disease

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Designer Blogs, Inside the Game as History

Historical Events in Tsar

This is the second in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the first article here. As part of Nicholas II’s coronation in 1896, the Tsarist regime planned an event to placate the common people of Moscow: a giveaway of food, kvass,

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Designer Blogs

The Tale of the “Spectre” – “Infernal Machine’s” Scenario Ten from a ‘Northern Aspect’

As our play testing of “Infernal Machine” continues apace, it is interesting to see how our teaching scenarios can be tinkered with to make sure they are providing much-needed information on game play and hints on strategy, as well as have some fun with the game system. Scenario Ten has the Player fill the shoes

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Designer Blogs

Congress of Vienna Goes Electric, 2025 Edition (with VASSAL!) 

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – For those unaware, to familiarize this InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, available via GMT Games; InsideGMT has presented articles including a “Strategies for” series… (think of the old Avalon Hill General magazine’s “Perfect

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Designer Blogs

Rebel Raiders Still Lives!

Some weeks ago, an enterprising YouTuber, Andrew Choong, with his delightful British accent, posted several videos singing eloquent praise of GMT’s Rebel Raiders on the High Seas: a seminal game of the American Civil War at sea and the major rivers of North America by Mark McLaughlin (Mark and I enjoyably teamed together on several

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Designer Blogs

2025 Spring Sale Buyer’s Guide

Many of you told us how much you appreciated us giving you a Buyer’s guide to our 2024 Fall Sale, so as we approach our Special Spring Sale that starts on Tuesday, April 1, Rachel and I have updated this Buyer’s Guide to try to give you some of that information to help out with

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The Inside View

For Everything There is a Season: The Origin Story of Combat Commander: Vietnam

Note: All of the images depicting game components in this article show early concept or playtest art. A Time to Plant. It was 18(!!) years ago that Chad and I started talking about designing a Combat Commander: Vietnam game together. Of course, Chad was the master crafter of Combat Commander and knew the CC design

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The Inside View
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