Alien Response Command #2 – Is there a Doctor in the House? 

The Lamplighter Bar, Oceanside, California  Below you will find the second installment in the excellent narrative fiction article series from Brett Dedrick based around the events of ARC – The Underworld. If you would like to read Part 1 first, you can find that here. Enjoy! -Rachel The Lamplighter Bar, just outside Camp Pendleton in […]

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Narrative Fiction

Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 1 of 4)

Introduction by Assistant Designer & Editor, Fred Schachter: Someone unfamiliar with our beloved gaming hobby might at first presume the first words of this piece’s title: “Humans Versus the French Bot” relates to a Terminator movie or some potential Gallic A.I. horror. Ah, but as InsideGMT readers know, this article is about Congress of Vienna,

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After Action Report, Designer Blogs, Solitaire Systems

An Overview of Ancient Civilizations of East Asia’s Cultural Development Tracks

Previous InsideGMT pieces alluded to Ancient Civilizations of East Asia’s Cultural Development Tracks being intrinsic to the game. This differs from the series two preceding titles, Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East where playing with a Cultural Development Tracks Display is entirely optional. For more regarding ACIS and

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Designer Blogs

Space Empires Goes Digital!

Hi everyone, my name is Brett Reichert and the three of us here at Breich Games are excited to announce that Space Empires 4X is coming to PC and mobile!  We are a small indie team consisting of myself, my partner, Jake Weise, and our artist, Michael Lindler. Why make a digital version of Space

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Designer Blogs

The Scenarios of ARC – The Underworld

The 13 scenarios may be played separately, in any order, or sequentially as the campaign game (look for a future article on the Campaign Game). If played separately, Scenario 12 must be played as a lead-in to Scenario 13, as it determines part of Scenario 13’s force mix.  Scenario 1: A Walk in the Park 

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Scenarios/Variants

January 2026 Tank Pack #2 Update

Missed last month’s update, but that means more for this one! First, I want to reiterate this project is more than getting Tank Pack #2 out the door, it includes: Next update will have more details on the 2nd Edition/Update Kit and how Tank Pack #2 fits into in a world with a 1st Edition

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Development Updates

 Illusions of Glory 2nd Edition: New Features

 The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  Google’s AI says that IoG is a “heavyweight wargame with a great design”, that the game

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Designer Blogs

The Origins of Infernal Machine

Five and a half years ago… With Infernal Machine: The Dawn of Submarine Warfare at the printer, the designers found themselves in a nostalgic and contemplative mood. Their first meeting was via private messaging on BoardGameGeek (BGG) back during the pandemic. They now offer their initial (somewhat uncanny or just curious) exchange to InsideGMT, as

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Designer Blogs

Meet the Dong Son: A Civilization of GMT’s Ancient Civilizations of East Asia

The Dong Son was a Bronze Age civilization that arose in what is now modern-day Vietnam. Although well-known for their use of large drums in battle. They were not primarily a military power, but instead were more of a religious, cultural, intellectual kingdom, and one that was more known for fishing, nautical exploration and trading

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Designer Blogs

Simple Great Battles of the American Civil War Overview

At the proverbial 10,000 ft. view, Simple GBACW (or Simple Version) looks very similar to the GBACW Series Rules. It should of course, because they both use the same maps and counters for units and leaders. The Sequence of Play and the flow of the game are very similar as well; each division receives a

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Designer Blogs
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