Putting the Operation in TacOps

In previous installments of this series we spent a lot of time on how the game works on the tactical scale, from the Dynamic Hexes and Counters and the Simple Structure of the action system, to how the opposition bot uses Contact to Contest Control. We began bridging the gap between the tactical and operational […]

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Designer Blogs

Using “Congress of Vienna” in the Classroom and Reducing Time to Play a CoV “Clash of Armies” Scenario Turn Through a “Warm Start”

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – The CoV Team is privileged having in its rank’s educator Tyler Brooks, who with his co-teacher adapted Congress of Vienna for the classroom to teach students so they could experience the challenges of being in a coalition or facing one. The class they created was

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Scenarios/Variants

Factions and Scoring in Tsar

This is the fourth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. Tsarist Russia was supposedly ruled by one person, but this didn’t keep Nicholas II’s subjects from debating the faults and merits of their government and hatching

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Designer Blogs

Volunteers Sought to Help Playtest/Develop the Congress of Vienna Vassal Module Mark 2!

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – The currently available Congress of Vienna Vassal Module may be found at Congress of Vienna Goes Electric, 2025 Edition (with VASSAL!)  – InsideGMT,  While this Module certainly works, and works just fine, as many of its users will attest, feedback indicated there is room for

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Development Updates

The Scenarios of SELJUK: Byzantium Besieged

The road to Manzikert is long… but only if you choose it to be! As the game gets closer to arriving to players, here is a spotlight on the scenarios in the game that showcase the breadth of available starting situations and game length options. Because SELJUK covers four years and turn length is a

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Designer Blogs, Scenarios/Variants

Great Battles of Alexander: The Battle of Issus (Part II)

This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus (Part 1), picking up the action with Game Turn 2. The Persians have the bulk of their Light Cavalry across the Pinarus and poised for an assault on the rather disorganized

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Designer Blogs, Examples of Play

“The King of the Fertile Crescent!”: An Ancient Civilizations of the Middle East After Action Report

Introduction by Ancient Civilizations of the Middle East’s Game Developer, Fred Schachter: When ACME Designers Chris & Mark, as well as myself, first read in BGG James Lowry’s entertaining ACME Game After Action Report, we thought “Wow, wouldn’t this, with a bit of editing, be grand to share with InsideGMT’s audience?!?” and so this article

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After Action Report

Weather in A House Divided

A House Divided now includes event cards, one of which is drawn each turn, and there are unique decks for each of the years of the war after 1861. Every card is drawn and played once, and so every one of the historic events portrayed by the card occur, but players are unsure in what

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Designer Blogs

Brown Water Brawl: A Combat Commander: Vietnam AAR

Designing a game with the scope of Combat Commander: Vietnam requires a lot of testing. Before the game is opened up for broader playtesting, the core design team has to ensure that all of the pieces of the design are working to provide the play experience we want. In the previous article we discussed how

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After Action Report, Designer Blogs

Illusions of Glory 2nd Edition: A Summary

Introduction Illusions of Glory: The Great War on the Eastern Front (“IoG”) is a card-driven game simulating the First World War in eastern Europe. Its first edition was published by GMT Games in 2017 after the award-winning Paths of Glory, which simulated the entire war in Europe and the Near East in army/corps scale. IoG

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Designer Blogs
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